This is the BattleSystem scenario that was played out to resolve the incursion into Arvin by an army of monsters from the Crystalmist Mountains.
Scenario
Baron Valnastrian's best option is to try and break the Greenskins at Highpoint
Wall, the ruins of the old watch tower set at the foothills of the
Greenskin marauders
No |
Type |
AD |
AR |
Hits |
ML |
MV |
Val |
5 |
Hill Giants (60) Irregular, Chaotic, boulders Fav Terrain: rough/rocky |
12*12 |
6 |
4 |
13 |
12 |
300 |
8 |
Trolls (25) Irregular, Chaotic |
12 |
7 |
4 |
13 |
12 |
200 |
20 |
Ogres with spears
(13) irregular/skirmishers hated foe: elves, dwarves, halflings |
10 |
7 |
3 |
12 |
9 |
260 |
22 |
Orc Shortbowmen
(9) vulnerable in daylight: |
6*6 |
8 |
1 |
11 |
9 |
198 |
|
TOTAL |
|
|
|
|
|
958 |
Borderland Defenders
No |
Type |
AD |
AR |
Hits |
ML |
MV |
Val |
12 |
Human patrol levies with pikes (5) Irregular |
6 |
9 |
1 |
10 |
12 |
70 |
5 |
Heavy Cavalry (30) |
[10] 8 |
6 |
3 |
14 |
15 |
150 |
10 |
Heavy dwarvish infantry with axes (13) |
8 |
6 |
2 |
14 |
6 |
130 |
12 |
Human halberdiers (10) |
8 |
7 |
2 |
11 |
9 |
120 |
16 |
Halfling Shortbowmen (9) |
6*6 |
8 |
1 |
11 |
6 |
144 |
|
TOTAL |
|
|
|
|
|
614 |
Defenders start on Hill, higher ground & behind old collapsed wall 4 feet high, greenskins get 1.8x value.
Costs to get over wall: Cavalry: 2, Humans: 4, Dwarves: 6
Costs to get over wall: Giants: 0, Trolls: 2, Ogres: 2, Orcs: 4
Map of scenario