Battle of Highpoint Wall: Greenskins attack Arvin from the Crystalmist Mountains

 

This is the BattleSystem scenario that was played out to resolve the incursion into Arvin by an army of monsters from the Crystalmist Mountains.

 

Scenario

Baron Valnastrian's best option is to try and break the Greenskins at Highpoint Wall, the ruins of the old watch tower set at the foothills of the CrystalMist Mountains themselves.  It’s the strongest strategic location between the town and the Mountains, and the greenskins know it.  If you can stop the advance at Highpoint Wall, and keep the Halfling troupe alive, maybe his Knight Captains will return with enough militia to get him through the coming months. You must take charge of the Borderland Defenders and repel the Greenskin Marauders.

 

Greenskin marauders

No

Type

AD

AR

Hits

ML

MV

Val

5

Hill Giants (60)

Irregular, Chaotic, boulders

Fav Terrain: rough/rocky

12*12

5/15/20

6

4

13

12”

300

8

Trolls (25)

Irregular, Chaotic

12

7

4

13

12”

200

20

Ogres with spears (13)

irregular/skirmishers

hated foe: elves, dwarves, halflings

10

7

3

12

260

22

Orc Shortbowmen (9)

vulnerable in daylight:
-1 ML & opponent -1 AR

6*6

5/10/15

8

1

11

198

 

TOTAL

 

 

 

 

 

958

 

Borderland Defenders

No

Type

AD

AR

Hits

ML

MV

Val

12

Human patrol levies with pikes (5)

Irregular

6

9

1

10

12”

70

5

Heavy Cavalry (30)

[10] 8

6

3

14

15”

150

10

Heavy dwarvish infantry with axes (13)

8

6

2

14

130

12

Human halberdiers (10)

8

7

2

11

120

16

Halfling Shortbowmen (9)

6*6

5/10/15

8

1

11

144

 

TOTAL

 

 

 

 

 

614

Defenders start on Hill, higher ground & behind old collapsed wall 4 feet high, greenskins get 1.8x value.

 

Costs to get over wall: Cavalry: 2”, Humans: 4”, Dwarves: 6”

Costs to get over wall: Giants: 0”, Trolls: 2”, Ogres: 2”, Orcs: 4”

Map of scenario